It sounds flashy and impressive but it's pretty on par with other striker builds. Not really worth taking for a 'poor man's scaling cantrip' though.Įdit: Also, why shouldn't it be done by a Magus for Shocking Grasps? Intensified Shocking Grasp on a rapier or scimitar is around 12d6 damage a round at level 10, a dual-wielding Rogue of equal level can do double that with good attack rolls without spending daily resources. Magus is the most obvious, but a Wizard or Sorcerer going for 'artillery mage' builds with Fireball get plenty out of it too. Higher levels, you're unlikely to run out of spell slots, so you don't really need to worry about a 'fallback' so much.Įither way, Wayang + Lineage are amazing traits for any spellcaster that's going to go heavy into metamagic on a specific spell. There's some other tricks to raise it higher but they require more specific builds. It's 1d3+1 damage, slightly below what a light crossbow does, but can be cast forever. If you're level 1-4, pick up a flask of acid and use Acid Splash with it as a focus. There are a bunch of other combos too, but that's the most popular one. Wayang Spellhunter does have some background restrictions, so keep that in mind unless your GM allows you to ignore the requirements of region traits, but their intended benefit isn't giving you infinite uses of a spell, it's making metamagic cheaper.Įdit: The main reason it's so popular with Magus is allowing you to use Intensified Shocking Grasp (which allows the spell to scale beyond its usual level 5 cap) while still using a 1st level spell slot. That being said, they are still very good traits regardless, because metamagic is very strong, and removing part of the downside of metamagic (or all of it in some cases) makes it even stronger. Of course, a GM may rule otherwise, but I wouldn't expect this reading to be accepted at an average table. Most people seem to accept that the Magical lineage ruling would also apply to wayang spellhunter because they have the same effect. Some people will argue that because it was not explicitly called out, it is able to reduce the spell slot used by a spell. There was a specific FAQ saying so for Magical Lineage, but unfortunately since Wayang Spellhunter came from a minor side book (which don't get the full FAQ treatment) it never explicitly got the same. Now what I cant gauge, Is if it is even required, or if you usually have enough spell slots for a day to not have to pick up a crossbow? because I really don't wanna pick up a crossbow.įirst of all: The general understanding is that these traits cannot actually reduce the level of a spell below its starting level. Of course, there's always the classic Wayang Spellhunter + Magical Lineage for the Arcane Mark cantrip. Nothing like preventing half the battlefield from taking actions. Both fit comfortably within the theme of half-orc, but come off as very different characters around the game table. With Wayang Spellhunter and Magical Lineage that'd be a level 3 spell. Now I feel like as a wizard who does not have stuff like Spellstrike and Spell Combat, this would not be as busted as it is for a Magus. A savage and bloodthirsty half-orc who lives only for battle is fun to play, but so is a stern and conflicted half-orc paladin constantly struggling to keep her bloodlust in check. A wizard could do the same combo, but for a spell like Snowball, to basically get a scaling cantrip. Now obviously this is pretty powerful for a magus and as a player should not be done out of courtesy, but I had a thought. But when Looking at pathfinder cantrips, as someone who is used to having a reliable cantrip to fall back on as a spellcaster, I obviously have an ingrained dislike for Pathfinder Cantrips being pretty useless.Įnter the Combo of the traits Wayang spell hunter and Magical Lineage, a combination I had heard of that is popular with Magus Players, who wanna Basically get access to an infinite amount of Intensifies Shocking grasps. To determine a character's weight, multiply the result of the modifier dice by the weight multiplier and add the result to the base weight for your character's race and gender.So I started playing TTrpgs with dnd 5e and have recently gotten more into pathfinder 1e, as I enjoy its complexity and customisability much more. To determine a character's height, roll the modifier dice indicated on the appropriate Random Height & Weight table and add the result, in inches, to the base height for your character's race and gender. 1 At middle age, –1 to Str, Dex, and Con and +1 to Int, Wis, and Cha.Ģ At old age, –2 to Str, Dex, and Con and +1 to Int, Wis, and Cha.ģ At venerable age, –3 to Str, Dex, and Con and +1 to Int, Wis, and Cha.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |